Most of your effort each run should be focused on using all of your resources to avoid damage on these fights. The bulk of your score in each run will come from killing elites and bosses without taking any damage. Avoiding damage on elites and bosses is the biggest score modifier As a general rule, plan to have Act one finished before 10 minutes, Act 2 before 25 minutes, and the run complete by 45. I will say that in my experience these scenarios are quite rare, and you should almost always plan to finish runs in under 45 minutes. For instance, if you choose to buy Frozen Eye at a store to make your run more consistent, this may improve your performance so much that the other score modifiers you can get outweigh the benefit of the 50 extra Light Speed points. If you believe that a time-consuming relic or card will greatly increase your chances of avoiding damage on one or more bosses, for example, it may make sense to take it even if it will extend your run beyond 45 minutes. There are some exceptions to having to finish the run in 45 minutes to maximize score. This can extend the run time quite a bit and has to be taken into consideration to make sure you finish in time. For example, silent runs can sometimes take longer than other characters because of effects like Well-laid Plans and Tools of the Trade which require you to make an extra decision at the start or end of every turn. Sometimes you have to take this into consideration when making card/relic choices during your run. This gives you 50 “free” points, and that is too important to pass up. If you are playing for high score, you must try to finish the entire run in 45 minutes to get the Light Speed score modifier. The run will end after a single Act 3 boss is defeated. So the score modifiers concerning ascension level and Act 4 fights are not relevant to the daily. Note that the daily run is always set to Ascension zero, and Act 4 keys are disabled. Learn what factors determine your scoreĪll of the score modifiers for Spire can be found on this page on the Wiki:
These tips assume you are maximizing for getting the highest possible score. I won’t be writing such a guide, but I hope this article will provide a good introduction to daily run strategy for high score and provide some useful tips.
The daily is more strategically deep than most people give it credit for, and I believe a long, comprehensive guide could be written about daily-specific strategy. I have enjoyed playing this mode for quite some time, and I have managed to get the #1 spot on the leaderboard a few times (after a lot of practice). Each daily run is available for 24 hours before a new run and leaderboard is generated which randomizes the seed including character and game modifiers. The daily run is a game mode for Slay the Spire where players can compete with each other on a score-based leaderboard by playing a seeded run with a randomly-selected character and three game modifiers. Eric Ransom Writing Projects Other Stuff Contact